Friday, October 26, 2012

Dynamic Hair Chain

An example of a dynamic hair chain rig. This setup contains an on/off switch, automatic secondary motion,  and real-time viewport secondary motion.


Saturday, October 6, 2012

D3 and Ballbot Animation

And finally, an animation done with the D3 rig and another rig that has not yet been shown yet called the Ballbot.




Rigs by: Cody Wilcoxon
Animations by: Lou Rupinsky
Another rig I worked on with another of Lou Rupinsky's creations called the Ghrino.



Model, textures, and animation by Lou Rupinsky
Rig by Cody Wilcoxon

HD Smart Pacc Jacc Animation

The final animation for Smart Pack Jacc done by Lou Rupinsky.


Tuesday, August 28, 2012

A Look Inside A Rig

Screenshot of what the setup looks like in 3D Studio Max for a facial GUI system without the use of morph targets. In this particular rig, there are over 300 pieces in the facial setup alone.



Spy With The Fly Tie Animation

Another animation of one of my rigs. My friend, Alex DiMichele is also creating a demo reel for animation and asked to let him use my rig to animate. This is the result of his amazing work. After taking this character from concept, to finished rig, and now a final animation, Alex and I present our work in motion.

Complete character by Cody Wilcoxon
codywilcoxon.com

Animation by Alex DiMichele

www.alexdimichele.com

Dirty Dancing Dan (D3)

Just a few pics I made while playing around with one of the newest rigs I have been working on. The name of the character is D3, short for Dirty Dancing Dan. His rig was the first rig I have ever created using a facial GUI that did not rely on morph targets at all. Another first for this character was that it was the first time I have ever applied secondary motion controls to a rig that could be turned on and off. It was quite a challenge, but I believe the results were worth it.



Character and Textures by Lou Rupinsky
LouieRupinsky.com

Rig by Cody Wilcoxon
codywilcoxon.com