Just a few pics I made while playing around with one of the newest rigs I have been working on. The name of the character is D3, short for Dirty Dancing Dan. His rig was the first rig I have ever created using a facial GUI that did not rely on morph targets at all. Another first for this character was that it was the first time I have ever applied secondary motion controls to a rig that could be turned on and off. It was quite a challenge, but I believe the results were worth it.
Character and Textures by Lou Rupinsky
LouieRupinsky.com
Rig by Cody Wilcoxon
codywilcoxon.com
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